Papers

A. Bharadwaj, D. P. Singh, A. Ritz, A. N. Tegge, C. L. Poirel, P. Kraikivski, N. Adames, K. Luther, S. D. Kale, J. Peccoud, J. J. Tyson, and T. M. Murali. GraphSpace: Stimulating Interdisciplinary Collaborations in Network Biology. Bioinformatics. 2017.

R. Kohler and K. Luther. Crowdsourced Image Geolocation as Collective Intelligence. Collective Intelligence 2017, New York, N.Y., USA, 2017.

N.-C. Wang. Researching and Learning History via Crowdsourcing. HCOMP 2016 Doctoral Consortium, Austin, Tx., USA, 2016.

S. Mehta, C. North, and K. Luther. An Exploratory Study of Human Performance in Image Geolocation Tasks. HCOMP 2016 GroupSight Workshop on Human Computation for Image and Video Analysis, Austin, Tx., USA, 2016.

N.-C. Wang. Crowdnection: Connecting High-level Concepts with Historical Documents via Crowdsourcing. CHI 2016 Student Research Competition, San Jose, Calif., USA, 2016. (44% acceptance rate)

A. Yuan, K. Luther, M. Krause, S. Vennix, S. Dow, and B. Hartmann. Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques. ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2016), San Francisco, Calif., USA, 2016. (25% acceptance rate)

K. Luther, N. Hahn, S. Dow, and A. Kittur. Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines. AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2015), San Diego, Calif., USA, 2015. (30% acceptance rate)

A. Bruckman, K. Luther, and C. Fiesler. When Should We Use Real Names in Published Accounts of Internet Research? In Digital Research Confidential: The Secrets of Studying Behavior Online, Hargittai, E. and Sandvig, C., eds., Cambridge, Mass.: MIT Press, 2015.

K. Luther, J. Tolentino, W. Wu, A. Pavel, B. Bailey, M. Agrawala, B. Hartmann, and S. Dow. Structuring, Aggregating, and Evaluating Crowdsourced Design Critique. ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2015), Vancouver, Canada, 2015. (28% acceptance rate)

K. Luther, A. Kavanaugh, and M. Horning. Supporting Local News Sharing with Mobile Crowdsourcing and Large Display Technologies. CSCW 2015 Workshop on Information Technology in City Life, Vancouver, Canada, 2015.

J. Cranshaw, K. Luther, P.G. Kelley, and N. Sadeh. Curated City: Capturing Individual Mental Maps Through Social City Guides. ACM Conference on Human Factors in Computing Systems (CHI 2014), Paris, France, 2014. (23% acceptance rate)

K. Luther, A. Pavel, W. Wu, J. Tolentino, M. Agrawala, B. Hartmann, and S. Dow. CrowdCrit: Crowdsourcing and Aggregating Visual Design Critique. ACM Conference on Computer Supported Cooperative Work (CSCW 2014), Baltimore, Md., USA, 2014.

K. Luther, S. Dow, and A. Kittur. How Can Crowdsourcing Help Individuals Learn? CSCW 2014 Workshop on Designing Futures for Peer-to-Peer Learning, Baltimore, Md., USA, 2014.

K. Luther, C. Fiesler, and A. Bruckman. Redistributing Leadership in Online Creative Collaboration. ACM Conference on Computer Supported Cooperative Work (CSCW 2013), San Antonio, Tx., USA, 2013. (Best Paper Award) (36% acceptance rate)

P. André, M. Bernstein, and K. Luther. Who Gives a Tweet: Evaluating Microblog Content Value. ACM Conference on Computer Supported Cooperative Work (CSCW 2012), Bellevue, Wash., USA, 2012. (Best Paper Award Honorable Mention) (9% acceptance rate for top-tier submissions)

K. Luther. Fast, Accurate, and Brilliant: Realizing the Potential of Crowdsourcing and Human Computation. CHI 2011 Workshop on Crowdsourcing and Human Computation, Vancouver, Canada, 2011.

K. Luther and A. Bruckman. Leadership and Success Factors in Online Creative Collaboration. IEEE Potentials, 30(5), September/October 2011. (Invited submission)

K. Luther, K. Caine, K. Ziegler, and A. Bruckman. Why It Works (When It Works): Success Factors in Online Creative Collaboration. ACM Conference on Supporting Group Work (GROUP 2010), Sanibel Island, Fla., USA, 2010. (36% acceptance rate)

K. Luther, N. Diakopoulos and A. Bruckman. Edits & Credits: Exploring Integration and Attribution in Online Creative Collaboration. ACM Conference on Human Factors in Computing Systems (alt.chi 2010), Atlanta, Ga., USA, 2010. (Invited submission)

P. André, m.c. schraefel, A. Dix, R.W. White, M. Bernstein, and K. Luther. Designing for Schadenfreude (or, how to express well-being and see if you’re boring people). CHI 2010 Workshop on Microblogging: What and How Can We Learn From It?, Atlanta, Ga., USA, 2010.

K. Luther, S. Counts, K.B. Stecher, A. Hoff, and P. Johns. Pathfinder: An Online Collaboration Environment for Citizen Scientists. ACM Conference on Human Factors in Computing Systems (CHI 2009), Boston, Mass., USA, 2009. (25% acceptance rate)

B. Magerko, W. Manzoul, M. Riedl, A. Baumer, D. Fuller, K. Luther, and C. Pearce. An Empirical Study of Cognition and Theatrical Improvisation. ACM Conference on Creativity and Cognition (C&C 2009), Berkeley, Calif., USA, 2009. (25% acceptance rate)

M. Bernstein, P. André, K. Luther, E.T. Solovey, E.S. Poole, S.A. Paul, S.K. Kane, and J. Grudin. CHIstory. ACM Conference on Human Factors in Computing Systems (CHI 2009), Boston, Mass., USA, 2009. (Most Entertaining Video Award)

K. Luther, K. Ziegler, K.E. Caine, and A. Bruckman. Predicting Successful Completion of Online Collaborative Animation Projects. ACM Conference on Creativity and Cognition (C&C 2009), Berkeley, Calif., USA, 2009.

K. Luther, M. Flaschen, A. Forte, C. Jordan, and A. Bruckman. Provelt: A New Tool for Supporting Citation in MediaWiki. International Symposium on Wikis and Open Collaboration (WikiSym 2009), Orlando, Fla., USA, 2009.

K. Luther and A. Bruckman. Flash Collabs: Collaborative Innovation Networks in Online Communities of Animators. Conference on Collaborative Innovation Networks (COINS 2009), Savannah, Ga., USA, 2009.

K. Luther and A. Bruckman. Leadership in Online Creative Collaboration. ACM Conference on Computer Supported Cooperative Work (CSCW 2008), San Diego, Calif., USA, 2008. (23% acceptance rate)

J.B. Ellis, K. Luther, K. Bessiere, and W.A. Kellogg. Games for Virtual Team Building. ACM Conference on Designing Interactive Systems (DIS 2008), Cape Town, South Africa, 2008. (34% acceptance rate)

N. Diakopoulos, K. Luther, and I. Essa. Audio Puzzler: Piecing Together Time-Stamped Speech Transcripts with a Puzzle Game. ACM Conference on Multimedia (MM 2008), Vancouver, Canada, 2008. (18% acceptance rate)

S. Yardi, K. Luther, N. Diakopoulos, and A. Bruckman. Opening the Black Box: Four Views of Transparency in Remix Culture. CSCW 2008 Workshop on Tinkering, Tailoring, & Mashing: The Social and Collaborative Practices of the Read-Write Web, San Diego, Calif., USA, 2008.

Y. Kang, J. Stasko, K. Luther, A. Ravi, and Y. Xu. RevisiTour: Enriching the Tourism Experience with User-Generated Content. Conference on Information and Communication Technologies in Tourism (ENTER 2008), Innsbruck, Austria, 2008.

J.B. Ellis, K. Luther, K. Bessiere, and W.A. Kellogg. Games for Virtual Team Building. CSCW 2008 Workshop on Supporting Distributed Team Work, San Diego, Calif., USA, 2008.

N. Diakopoulos, K. Luther, Y.“E.” Medynskiy, and I. Essa. The Evolution of Authorship in a Remix Society. ACM Conference on Hypertext and Hypermedia (HT 2007), Manchester, UK, 2007. (34% acceptance rate)

K. Luther and N. Diakopoulos. Distributed Creativity. C&C 2007 Workshop on Supporting Creative Acts Beyond Dissemination, Washington, D.C., USA, 2007.